With my light rig imported, I began the process of texturing. Each texture has been individually made, and constructed in photoshop, and has a corresponding normal map where needed. I have also edited the lighting, by installing 3 point lights into the overhead lights, and have also placed on last area light above the scene to give the Kitchen King a little more illumination to allow it to stand out further. I have also created a environment ball for reflections within the scene which has a HDR image plugged in to give off a fake studio image within reflectives areas around the scene. The normals are also plugged in and tuned professionally.
(As a side note, the condiment pots will have their reflectivity turned down in the final animation)