While finishing up on my Kitchen King model, I also invested some time into creating some smaller assets which my characters will interact with. Some can also be used for set dressing to make my world more credible. I also finished up by creating the three attachments for my prop which still need to be wired to my prop via cables. This will come at a later date. The production of my kitchen will be underway next, while I finish off laying out the UV's for my other assets.
Thursday, 26 February 2015
Friday, 20 February 2015
This has taken longer than expected but the 3D development of my prop, the Kitchen King, is underway. I took my previous drawing into Maya to help develop my concept further, applying the logics of 3D rigging and animation to help understand and create a more successful overall design. I still need to model the three attachments and add in some cables, but in general the prop is near enough there. This will now require some small tweaks and a rig before I can apply it's textures. More to come shortly.
Thursday, 12 February 2015
For the next steps in the development of my prop, I analysed my previous sketches and picked out the most appealing parts of each design before assembling them into a newer version. I opted to combine the elements which felt the most relevant to my time period. I then developed this design into a type of isometric drawing before developing some early colour palettes.
Monday, 9 February 2015
While the design of my main prop, 'The Kitchen King', is underway, I have also been developing it's own product brand alongside. I have been designing logos with the 80's graphic design style in mind, using simple colour palettes, stylised fonts and gradients to vary the outcomes of my initial concepts. So far, I feel as if my third design compliments my product and my world's general theme more than the others.