After developing a rough silhouette for my character, I begun creating some rough sketches of some poses which I felt would help to understand my Alberstine and how he would present himself. I knew that as a character, Alberstine is essentially a conman who has a flair for dramatic performance, so considering characterful poses to present this wasn't too much of a strain. For him to be successful, I really need to reflect his showmanship and his efforts as a salesman, but for now these poses have helped understand his anatomy and given me a better idea of how to dramatise my developed drawings.
When I was sketching the previous ideas, I was also thinking about his facial structure. I have known since the beginning that Alberstine would have defined cheek bones to go with a shaped jaw so these are elements which I wanted to keep the same in each design. Originally I wanted to give my character a large nose however upon development I begun to sway more towards having a smaller, more refined shape. This also helped to implement the charm Alberstine possesses.
From my designs, I plan to take the third design from the top row into further refinement, editing the design of the top hat and experimenting the the shape of his eyes as they will provide him with the dramatic expression he needs. I am currently working on the same process for both assistants (Des and Honest) which is proving to be a slightly more difficult task, but their early development stages will be posted soon.