Pipeline 2: Games Modelling
Pipeline 2: Normal & Occ Maps
Pipeline 2: Diffuse Maps & Viewport 2.0
Dynamics 1: Intro to Particle Dynamics Parts 1-15
Lighting & Rendering 2: Mental Ray Lighting Techniques Parts 1-3
Thursday, 1 May 2014
Wednesday, 30 April 2014
Mental Ray Part 1: Samples & Quality Control
Mental Ray Part 2: Final Gather
Mental Ray Part 3: Linear Work Flow
Friday, 25 April 2014
Tuesday, 15 April 2014
Monday, 14 April 2014
Following on from my previous post, the models of the props are complete. They aren't as complex but will bring my character to life once he is posed to reflect my concept. An update of their UV's will be posted up soon!
Saturday, 12 April 2014
I have neglected my blog for the past couple of weeks seeing as I've been hard at work bringing my rendition of Logen Ninefingers to life. I have tried to have a fairly detailed model, attempting to stick to my concept as close as possible, but through the process of sculpting his anatomy, I found certain areas to improve from my original drawing. For example, to legs were sculpted in a stronger way to show they support his upper bulk and the jawline was strengthened in the model to give his face a more-brutish form.
These will have their UV Layouts posted soon, as well as some progress with the models his props.