Tuesday, 7 April 2015

Set Development: Texture Maps

With my light rig imported, I began the process of texturing. Each texture has been individually made, and constructed in photoshop, and has a corresponding normal map where needed. I have also edited the lighting, by installing 3 point lights into the overhead lights, and have also placed on last area light above the scene to give the Kitchen King a little more illumination to allow it to stand out further. I have also created a environment ball for reflections within the scene which has a HDR image plugged in to give off a fake studio image within reflectives areas around the scene. The normals are also plugged in and tuned professionally.

(As a side note, the condiment pots will have their reflectivity turned down in the final animation)

Saturday, 4 April 2015

Set Development: Lighting Tests

When lighting the set, I had a vague idea in mind regarding studio lighting. I previously read up on effective ways to install studio styled lighting, using real life methods and techniques as influence. I always envisioned an evenly lit scene with defining shadows, and the way to produce this was by creating lights which resembled real world softboxes. My scene consists of 3 of these softboxes to provide a little temperature to my world, as well having an illuminating surface shader sphere shooting off-white lighting into my scene further. I also added a backing area light to help provide some additional unnatural, accenting colour. With my base lighting set up, I will revisit the overhead lamps once I have installed my textures and their normal maps, and hopefully add a few more detailing lights to pick out my important objects. 

Wednesday, 1 April 2015

Set Development: Complete Model & UV Layout

Upon completion of the Kitchen King, the next step in the production pipeline which required attention was the set for C.R.P. It was always planned to essentially be a kitchen, but with a  more of a counterfeit taste. Each cupboard possesses shelves inside, and the oven also includes its its own detailed innards. I have also imported the previously modelled and UV'd assests to help set dress my studio. Everything has also already had its corresponding UV's layed out correctly ready for texturing later after the lighting.

Saturday, 28 March 2015

Prop Development: Kitchen King Turnaround

Presenting the fully operational multi-purpose, 'high-tech' cleaning appliance... The Kitchen King.