Thursday, 26 February 2015

Prop Development: Other Assets

While finishing up on my Kitchen King model, I also invested some time into creating some smaller assets which my characters will interact with. Some can also be used for set dressing to make my world more credible. I also finished up by creating the three attachments for my prop which still need to be wired to my prop via cables. This will come at a later date. The production of my kitchen will be underway next, while I finish off laying out the UV's for my other assets.

Friday, 20 February 2015

Prop Development: Complete Model

This has taken longer than expected but the 3D development of my prop, the Kitchen King, is underway. I took my previous drawing into Maya to help develop my concept further, applying the logics of 3D rigging and animation to help understand and create a more successful overall design. I still need to model the three attachments and add in some cables, but in general the prop is near enough there. This will now require some small tweaks and a rig before I can apply it's textures. More to come shortly.

Thursday, 12 February 2015

Prop Development: Combined Ideas

For the next steps in the development of my prop, I analysed my previous sketches and picked out the most appealing parts of each design before assembling them into a newer version. I opted to combine the elements which felt the most relevant to my time period. I then developed this design into a type of isometric drawing before developing some early colour palettes.

Monday, 9 February 2015

Prop Development: Logo Designs

While the design of my main prop, 'The Kitchen King', is underway, I have also been developing it's own product brand alongside. I have been designing logos with the 80's graphic design style in mind, using simple colour palettes, stylised fonts and gradients to vary the outcomes of my initial concepts. So far, I feel as if my third design compliments my product and my world's general theme more than the others.