Wednesday, 30 April 2014

Maya: Lighting & Rendering 2 - Mental Ray Lighting Techniques

Mental Ray Part 1: Samples & Quality Control

Mental Ray Part 2: Final Gather

Mental Ray Part 3: Linear Work Flow

Tuesday, 15 April 2014

Adaptation: UV Layouts

The ball is finally rolling nicely and I can finally move onto rigging and skinning my character now that the UV's are organised ready for texturing later.

Monday, 14 April 2014

Adaptation: Prop Modelling Update

Following on from my previous post, the models of the props are complete. They aren't as complex but will bring my character to life once he is posed to reflect my concept. An update of their UV's will be posted up soon!

Saturday, 12 April 2014

Adaptation: Character Modelling Update

I have neglected my blog for the past couple of weeks seeing as I've been hard at work bringing my rendition of Logen Ninefingers to life. I have tried to have a fairly detailed model, attempting to stick to my concept as close as possible, but through the process of sculpting his anatomy, I found certain areas to improve from my original drawing. For example, to legs were sculpted in a stronger way to show they support his upper bulk and the jawline was strengthened in the model to give his face a more-brutish form.

These will have their UV Layouts posted soon, as well as some progress with the models his props.